Archive for the ‘ Low-Res 3D ’ Category

///Chubu//01/

Meet Chubu, a multipurpose helper bot designed by Kazushi Kobayashi. Chubu 01 is a robot from an alternate 1957 where robots are the primary mode of transportation. I fell in love with the concept model and decided to make a game friendly mesh as a practice piece. Still have a ways to go but here’s my current progress.

Americas Army 3.0 (Liftaru Forklift)


This thing has been around the warehouse a few times, I call it the Liftaru. Due to tight texture budgets for this scene my materials have been highly scaled down in the ‘in-game’ screen shots.

Please Note: I was only responsible for the forklift asset in these following shots.

///Americas Army 3.0//(GAB Miller vehicle)


Master Vehicle Shader Material developed by Matt Waggle. Model and texture maps created by myself. Real-time UE3 screen shots.

Please Note: The vehicle shown above is the only asset/material I was responsible for in the following screen shots.

Americas Army 3.0 (Electrical, AC, Plumbing)


Here are a bunch of building props that were scattered around in various AA3 maps. Most of which utilized low textures. The AC units themselves had rotating alphas to mimic the fan moving inside. Real-time UE3 Capture.

Please Note: The following screen shots shown below are displaying my environment art assets in game.  Everything else is not my work.

Americas Army 3.0 (Doors)

I was responsible for 90% of door creation in Americas Army 3, All of which had swappable elements such as the door handle/knobs, frames, and door skins. Swapping 1024×512 diffuse, spec, and normal maps. Real-time UE3 screen shots.

Please Note: The screen shots below are only showing my assets (shown above) in-game. Everything else found in theses shots is not my work.

Americas Army 3.0 (Tube Television)

Tube TV: 512×256 diffuse, spec, normal, and cube map. Real-time UE3 capture.

Please Note: The following screen shots are to display my above asset in game. Everything else in these shots is not my work.

Americas Army 3.0 (Fire Escape)

This residential building Fire Escape asset was designed to be modular so it holds many different chunks which all snapped to the unreal 3 grid allowing the level designers to build any iteration they wished. 512×512, tiling rust, alpha work for the balusters. Real-time UE3 capture.

Please Note: The following screen shots are here to display my modular fire escape assets in game. Everything else found in these shots is not mine.

Americas Army 3.0 (Barriers)


2 types of road barriers: Sand filled Hescos and Concrete road barriers. 512×512 Diffuse, Spec, Normal. 32×32 detail diffuse. Real-time screen shots .

Please Note: Only the barriers shown in these in-game shots are my work.

Americas Army 3.0 (Soda Fountain)

Soda Fountain: 512×512 Diffuse, Specular. In engine my material was setup in a way that the internal bar light would flicker on and off. Real-time UE3 capture.

 

Americas Army 3.0 (Random Assets!)


An assortment of my environment props for AA3. Real-time UE3 captures.

Random Asset List: Water tower, planter, tv rooftop antennas, toilet, street light, ammo armory, old wheel chair, wooden wire spool, cash register, tree stump, Concrete pipes, Sandbags,  Herman Miller Aeron office chair, cafe awning.

Please Note: Only the listed assets found above are my work in the following screen shots.

Americas Army 3.0 (Pelican Gun Case)

 

Pelican Weapon case: 512×512, diffuse, spec, normal.

Real-time UE3 screen shot.

Weapon asset found in case belongs to: Rachael Knight