Archive for the ‘ High-Res 3D ’ Category

//Concrete Pillar//ZBrush Sculpt


The Porsche 908/3, a pure bread race car introduced in 1968 to continue the Porsche 906/Porsche 907/Porsche 910 series of models designed under Ferdinand Piech. It’s always been one of my favorites and I’ve finally been able to give this model the precision and time it deserves. I’ve gathered an extensive reference collection to ensure my model is as accurate as possible inside and out. Fun Fact: Steve McQueen piloted a 908/2  at the 1970 12 hours of Sebring and placed second overall.

///Odonata//WIP Progress/

If you haven’t heard of Concept Ships I advise you to check this blog out immediately! There’s enough concept art in there to inspire anyone to start a new side project. Once I saw this vehicle design by Leading Light I fell in love.

What I love about this concept, it looks as if it could actually work! My brain goes to town when I’m around great designs like these. I was instantly sketching out plans and figuring out how it would really go together from the chassis, jet engine, to transmission. My future plans with this model are to show a war torn version giving you a better look at the internals. I cant wait to paint this thing and finish its materials!

Here you’ll find work in progress test renders that I’ve taken along the way. You’ll notice that the model changes quite a bit shot to shot. Please note that these materials are for sake of testing as I have yet to paint final texture maps. It can really use some grunge/wear and tear.

///Wall Brace//for Nmap/

I’m always working on models that hold some type of practical application. To say the least I needed a break from reality so I decided to make something completely ridiculous. This overcomplicated wall brace made for an enjoyable single evening speed modeling project.


One evenings work on a piece sketched by Ian Hill.

Concept pencil sketch by Ian Hill

///CT44//Locar Transport/

Junji Okubo, another inspirational artist that I’ve been following over the years. This robotic transport is from his latest book titled Industrial Divinities. It’s full of realistic/functional concepts that would be found in the industrial workforce.

These two shots gave me plenty of concept to work from, here’s what I ended up with.

Oh how I dream of a render farm at home, bare with me on this low res render. I hope to kick this out in 720 here soon.

///Gianni’s Ice Cream//Trike/

Randomly I find myself in the Patent and Invention database. You’re bound to find the oddest of the odd and in the end some really sweet submissions. I found this trike back in college and decided it would be a quick and enjoyable project. Concept Invention by Max W. Kistler.